#ifndef NOTHING_H
#define NOTHING_H

#include "chesspiece.h"


class Nothing : public ChessPiece
{
public:
    Nothing();
    Nothing(int row , int col);
    Nothing(int row, int col , Color color);
    virtual ~Nothing();
    virtual ImageName GetImage();
    virtual void setCell(int row, int col);
    virtual void setImage();
    virtual Color GetColor();
    virtual void GetAllPossible(std::vector <Cell>  & moves);
    virtual bool isPiece();
};

#endif // NOTHING_H
